Save Game Review: Donkey Kong Country Returns 3D

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“I know that the Nintendo 3DS boasts a wide range of bells and whistles, but I still strongly believe that these simple press-and-play platformers are a portable console’s bread and butter.”

Read more at Save Game Online.

Save Game Review: Injustice Gods Among Us

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“Remember when fighting games would unceremoniously pin a lineup of diverse characters to the selection screen and a competitive dynamic would occur as if by divine inspiration? Zangief might have had an interesting back story, but see how if I mash this button really quickly you don’t have an opportunity to get up and therefore I win? The shift could be providing options for single players, but also foreshadow that game developers and gamers are taking more moral accountability for the violence that they engage with.”

Read more at Save Game Online

 

Vault Hunting

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It seems in my life as a gaming lady, I constantly have to keep apologising for all of the games that I have missed out on while I was doing other interesting things like … finishing a university degree, or … learning how to braid my hair. So it is refreshing when I say with all of the pride in my heart:

I make no apologies for not playing the first Borderlands. Not. A. Single. Apology.

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Womanthology: Heroic Review

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“Wow. That’s amazing.”

It is the disadvantage to having my back turned to the door to my office, but I was thankful that it was only my supervisor, Peta, looking over my shoulder as I opened to the first story of the much-anticipated Womanthology collection. An HR consultant with three young daughters, Peta tells her girls stories about her colleague Sarah, “the lady who has a tattoo and reads comic books”. She tells me that it is a daily ritual when she arrives home from work that her daughters will ask “How is Tattoo Lady today? Did Tattoo Lady save the students again today?” Peta likes to laugh and tell them about her day, but also about how her friend, Sarah the Tattoo Lady, helped students and saved the day.

Everyone, anyone, can be a hero.

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Review: Diablo 3

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When identifying as a lifelong game enthusiast, I believe it is important to acknowledge the foundations that developed our critical appreciation of this entertainment medium. In particular, Diablo allowed me to embrace the nostalgic memories of my teenage years, when I dabbled in the real-time strategy releases of Blizzard’s other major franchise, Warcraft. At the time I remember my longing to learn more about the stories of the night elves, taking the delegated “heroes” and leading them on their own quests through Azeroth. I wanted them to explore the world – make their own adventures, not just wait around for the next peasant to construct a farm for them or for the next knight to fall into line.

Looking back, I have to be kind to that naive, teenage Sarah. I didn’t know any better. I just wanted my games to tell stories that was beyond those 16-bit cartridges and CDs that predefined their environment. It seemed as if games could not move beyond three distinct categories: “run”, “explore”, and “build inordinate amounts of shit and wreck havoc”.

At the time, I did not know much about Diablo, and I think that was my biggest failing. Because, while Diablo 3 is the sequel that has been a decade in the making, it is also the game I wish Blizzard had created when I was a young gamer. It would have been a melding of all of the above categories, in a genre that I could appreciate. It would have rocked my world.

Maybe that is why it rocked my world now.

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